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Ashes of the singularity directx 12
Ashes of the singularity directx 12









ashes of the singularity directx 12
  1. ASHES OF THE SINGULARITY DIRECTX 12 DRIVERS
  2. ASHES OF THE SINGULARITY DIRECTX 12 DRIVER
  3. ASHES OF THE SINGULARITY DIRECTX 12 FULL
  4. ASHES OF THE SINGULARITY DIRECTX 12 PC
  5. ASHES OF THE SINGULARITY DIRECTX 12 SERIES

After some discussion, we decided to expose these internal tests on the released version so, if the users view the readme file, they will see that there are detailed instructions of these benchmark modes.* These are fully described in the readme file.

ASHES OF THE SINGULARITY DIRECTX 12 SERIES

We have developed a series of configurable benchmark modes that we use internally for measuring our threading ability.

ASHES OF THE SINGULARITY DIRECTX 12 DRIVERS

The internal architecture of the Civilization V graphics engine, however, is heavily multi-threaded and users will see multi-processor benefits even with drivers that are not threaded (including DX9). We expect publically available threaded drivers shortly.* We decided to keep threading enabled for Civilization V, however, because we are continuing to work closely with Nvidia and AMD on their support for multi-threading. Unfortunately, because no other games have used this feature yet, neither Nvidia nor AMD have publically released threaded drivers, so users may not experience all the benefits just yet.

ASHES OF THE SINGULARITY DIRECTX 12 DRIVER

If anything, their performance in DX12 is a testament to just how poor the DX11 driver was.ģ) Do you use DX11 multithreading to reduce the CPU workload or another DirectX 11 feature? If there are special DirectX 11 visuals (except hardware tessellation), what are the graphical features that can only be rendered with shader model 5 hardware? What are the visual differences between the DX9 and DX11 version of Civilization 5?Ĭivilization V, as far as we know, is the first fully threaded DX11 game. Nvidia cards get barely any boost in DX12 because they were already supporting the feature of DX12 that makes it so fast - multithreaded rendering.ĭX12 is finally exposing the true power of AMD GPUs, that was locked behind a single-threaded driver for years.

ashes of the singularity directx 12

AMD GPUs have always been crippled by the lack of multithreaded command lists, but have been able to specifically optimize some games to lessen the impact (the performance increases seen over time). Supporting multi-threaded rendering in DX11 gave Nvidia a huge performance advantage, and allowed them to slowly gut parts of their hardware and still keep competitive with AMD's drastically more powerful (hardware) cards. Basically, the boost AMD is seeing in DX12 is similar to the boost Nvidia saw with their Fermi cards in DX11. Nvidia implemented this shortly after the first DX11 game released (after spending two years on it) and saw immense performance gains and decreased CPU overhead.ĪMD's performance boost in DX12 is because it now mandates multithreaded command lists and AMD was already working on a similar feature in Mantle. This increases CPU overhead, and makes AMD cards highly reliant on fast IPC processors (which AMD processors are not). Command lists are accepted and then single-threaded in the driver. Firing up the game with Vulkan enabled, running the benchmark, and having a solid few hours of playtime resulted in some butter-smooth gameplay even with hundreds of units on-screen, even with a GTX 1070.AMD DX11 drivers for all cards (GCN, Terascale) do not support multi-threaded command lists (an optional feature of DX11). Not only does Ashes of the Singularity support DirectX 12 - and was one of the first do to so - but now also Vulkan.

ASHES OF THE SINGULARITY DIRECTX 12 PC

  • Updated benchmark: The benchmark has been updated so that players can see how well their PC runs under Vulkan.
  • Vulkan support: This graphics-rendering API offers enhanced OS compatibility and performance.
  • The Substrate receives some additional changes in order to differentiate themselves from the PHC.
  • Balance: Changes to air units, anti-air, drones, and dreadnoughts will improve strategic diversity.
  • Modding: Modders have access to more parts of the game and will benefit from several changes that make modding more intuitive.
  • Campaign and scenarios: Several scenarios and all three campaigns have been updated to refine difficulty levels, adjust to the changes of previous updates, and improve the user experience.
  • ASHES OF THE SINGULARITY DIRECTX 12 FULL

  • UI: A full menu reworking makes the game more accessible with new orbital ability icons, improved chat displays, and more.
  • Here's a full breakdown of all the new features:











    Ashes of the singularity directx 12